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ALS Combat Demo
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Devlog
Update 2.2 Reworked AI
January 28, 2024
by
Goeddy
Update 2.2 Patchnotes: I've reworked the AI of the easy and normal enemies. Now its behavior is a lot more deterministic and should therefore be easier to predict by players. They will now launch an a...
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Update 2.1 Quality of Life
January 22, 2024
by
Goeddy
The last 2 weeks I worked on bugfixes and polish. Changelog: - fixed lockon not working on controllers - fixed block being able to be held while attacking - added input queuing for dodge - added maxim...
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Update 0.2 Parry Rework & More
January 08, 2024
by
Goeddy
#video
Its been a while, but finally the parry system has been reworked: Download the latest update and let me know what you think about the changes, and if you can beat the ultra fight ;) I'm already workin...
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ALS Combat Demo Movement Feature Deep Dive
August 31, 2023
by
Goeddy
1
#video
Here is a little insight into the Movement system for the ALS Combat Demo: I'm also working on a blog that will go even deeper into the various game systems then the videos...
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The Future
August 02, 2023
by
Goeddy
So I have finally figured out how to further develop the "ALS Combat Demo" (working title that definitely needs to be changed). But first a little update of what I have been working on recently: I was...
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Tune your Screenshake!
May 06, 2023
by
Goeddy
New combat settings have been added! You can now tweak the amount of freeze frames, screen shake and attack pull to your liking. Open the menu by pressing "U" and just drag the sliders around. For the...
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Improved AI behavior
April 30, 2023
by
Goeddy
#AI, #Patchnotes
i updated the enemy AI a bit, its now harder to stunlock it. also increased all difficulty AIs resources to increase overall difficulty...
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Henlo Wlord
April 26, 2023
by
Goeddy
Heya, its time to launch this project i've been tinkering on for quite some time. Its a basic combat system prototype made in Unreal based on the ALS animation framework. If there is demand for it, i...
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