Update 2.1 Quality of Life
The last 2 weeks I worked on bugfixes and polish.
Changelog:
- fixed lockon not working on controllers
- fixed block being able to be held while attacking
- added input queuing for dodge
- added maximum time for inputs to be queued
- reworked enemy AI to be able to parry faster weapons
- adjusted poise of faster weapons, now they won't interrupt greatsword attacks anymore, though catching an enemy off guard will still stun them
- added opening times to weaker AI to give players a chance to attack them
- added new debug UI for AI debugging
- fixed dodge orientation when not using lockon
- improved soft lockon to prioritize player input
- prevented enemy AI from abusing stunlock prevention to attack the player unexpectedly
Files
Get ALS Combat Demo
ALS Combat Demo
A simple prototype for Melee Combat using the Advanced Locomotion System for UE5
Status | Prototype |
Author | Goeddy |
Genre | Action |
Tags | 3D, Fantasy, Prototype, Singleplayer, Souls-like, Unreal Engine |
Languages | English |
More posts
- Update 2.2 Reworked AIJan 28, 2024
- Update 0.2 Parry Rework & MoreJan 08, 2024
- ALS Combat Demo Movement Feature Deep DiveAug 31, 2023
- The FutureAug 02, 2023
- Tune your Screenshake!May 06, 2023
- Improved AI behaviorApr 30, 2023
- Henlo WlordApr 26, 2023
Comments
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It's great I need it. :) Infinite jumping makes you fly.
Haha yes, you found my little secret ;)